I've been told crits improve stun chance on a crit with a stun attack, and they obviously improve damage, so if they also improve heals it's no wonder why I'm doing so well with Vestals in general. Now, in case crit actually applies to heals, too, it's pretty obvious what that something else is. Solves a lot of gripes folks have with, say, the Vestal. Most heals worth boosting with % based boosts heal enough anyway, so if the healing trinket doesn't also boost you in some way you want regardless of the heal (there's at least one I know of) it's probably better to just give your dude a different trinket and get them to be useful for something else. Then you munch on food and rest for getting everyone fully healed. And you don't need very much if you just need to take someone off of deaths door. If it's a low number heal the increase doesn't improve it significantly, and if it's a high number the increase isn't necessary. The thing with healing is that the increase is hardly worth it. Later on you heal that much without any trinkets.
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